PROJECT CONCEPT AND CONTENTS

This museology project has as a main theme cosmetics and self care in ancient world, and how they represented a mirror of societies and their morals. Thus, our virtual exhibition and its correspondent interactive app has been developed as a cultural journey inside three of the most relevant populations of the ancient world: Egyptian, Roman and Greek.

DIGITAL ENVIRONMENTS

ArcheoCosmesis concept and contents are represented and organized in two digital environments: the virtual museum and an interactive app. They share the same general theme, types of artifacts involved and represented and the cultures taken into account. However, they differ in aims, tools and content organization. They fulfil different purposes and are most useful in different contexts. While the main goal of the application is serving as a digital virtual guide while visiting a tangible museum, ArcheoCosmesis virtual museum is indeed projected as a consistent exhibition where plants and minerals, archeological objects and contextualising elements are mixed in such a way that they investigate different aspects of the ancient cosmetic culture on the basis of a strong pattern of interpretation.

THE CHARACTERS

Each society and its belonging artifacts of the ArcheoCosmesis collection is explained by a character belonging to it: Kha for Egypt, Kallisto for Greece and a mysterious woman for Rome. Those character are not casual, they have been selected among graphical representation of people (vases or statuettes). They are characterized through their words and their social appartenance. They describe the room from their personal perspective and the objects with objective explanations.

WORKFLOW DIAGRAM

Enter in the Virtual Museum